![]() Sometimes it would be gaining a Mystic or banishing a card. We’ve seen the Fate mechanic in a few previous Ascension sets – a new card enters the center row and there is some kind of effect. I didn’t see Knizia as a co-designer on this set, so what were auctions doing in my Ascension? As it turns out, they’re actually making things pretty fun. Perhaps the piece of Delirium I was most hesitant about were the auctions. No longer just a side currency, Insight is just as much a part of the game as Runes and Power are. Insight flows in Delirium, thanks to hero abilities, monster rewards, and Dreamborn cards entering the center row. Outside of rolling the Delirium Die any time on your turn for a cost of 5 Insight, you can also spend it for Recur effects on cards. It has been refined into an auxiliary resource that is smoothly integrated into the game, but one you don’t need to depend on. There were some problems with generating enough Insight to get cards, but overall it made for a decent expansion. These bright orange eggs allowed you to purchase cards from your titular Dreamscape – a private reserve of powerful cards that were equal parts useful, ignorable, obtainable, and unreachable. Adding another resource in a game is often tenuous (see: Dominion: Alchemy), but it worked well enough in Dreamscape. Dreamscape, released a few years ago, first introduced Insight. ![]() This is incredibly handy and even results you weren’t hoping for can end up boosting your turn. First world deck-thinning problems, am I right? You can also spend 5 Insight at any time to roll the die during your turn. Sometimes the dice gods have favor on you, other times you get the Draw-2 twice in a row when you’ve already drawn your whole deck. Various cards, both monsters and heroes allow you to roll the die. Remember Insight? We’ll get back to that soon. ![]() You can banish 1 card, draw 2 cards, get 3 Runes, get 4 Power, get 5 Glory, or get 6 Insight. Each side of the die has a number 1-6, but with different effects. Much to my chagrin, the die not only worked, but it’s fun. I’m a devoted Ascension fan yet I sneered at this idea. In a game known for its randomness, adding a custom d6 sounded like a good way to get a table flipped. I was trepidatious about these new features, especially after the previous release being rather lackluster, but it turns out that the Stoneblade team knows better than me.įirst, let’s get the craziest-sounding idea out of the way: the Delirium die. The latest standalone expansion, Delirium, does what Ascension does best: reinvigorates some old mechanics while adding a few new trappings. If there’s one thing that never ceases to amaze me in Ascension, it’s the innovation that keeps emerging after 13 sets. ![]()
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